AI Insights · Timothy · January 2023
Top 5 3D Cartoon Games on iOS in Lebanon for Q4 2022
An overview of the performance of the top 5 3D cartoon games on iOS in Lebanon during Q4 2022, including key metrics such as weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2022, the top 5 3D cartoon games on iOS in Lebanon exhibited varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS experienced fluctuations in weekly downloads, starting at approximately 1.4K in late September and peaking at around 1.5K by the end of December. The game's weekly revenue saw a significant rise, peaking at about $61 in the final week of December. Active users ranged from around 37K to 48K throughout the quarter, with a notable increase towards the end of the year.
Township by Playrix showed a consistent rise in weekly downloads, starting from around 390 in late September and reaching up to 860 by the end of December. Weekly revenue for Township experienced highs and lows, peaking at approximately $475 in mid-December. Active users grew steadily, starting at around 3.4K in late September and rising to about 3.9K by the end of December.
Valor Legends: Remove Screw from Century Games Pte. Ltd. saw a significant spike in downloads, starting from just 8 in early October and peaking at around 3.6K by the end of October. Revenue for the game showed a peak of approximately $123 in mid-December. Active users reached a high of around 2.4K in late October but gradually declined to about 411 by the end of December.
Homescapes, another title from Playrix, experienced a steady increase in weekly downloads, starting at around 350 in late September and peaking at approximately 1.2K by the end of December. The game's weekly revenue fluctuated, peaking at about $897 in mid-October. Active users saw a gradual increase, ranging from around 3.8K to 5.6K throughout the quarter.
Finally, Clash Royale from Supercell demonstrated consistent weekly downloads, starting at around 400 in late September and reaching up to approximately 620 by the end of December. Revenue peaked at around $856 in mid-December. The game's active users ranged from around 13K to 17K, with a notable peak in the last week of October.
For more detailed insights and data, visit Sensor Tower.